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	<title>Comments for Celest FunFinds.Us Blog</title>
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	<link>http://celest.funfinds.us/blog</link>
	<description>All about our first flash game</description>
	<lastBuildDate>Mon, 12 May 2008 12:38:58 -0400</lastBuildDate>
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		<title>Comment on The Problems with Space and Gravity by russ</title>
		<link>http://celest.funfinds.us/blog/?p=7&#038;cpage=1#comment-16</link>
		<dc:creator>russ</dc:creator>
		<pubDate>Mon, 12 May 2008 12:38:58 +0000</pubDate>
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		<description>That sounds like a better solution than the one that I implemented or the one proposed.  I hadn&#039;t thought about a passive vs active gravitational effect before; it is an interesting idea to split the idea of mass into mass effecting others and mass effecting me.  It makes me curious if the passive could be defined as a percentage of active and have that be set on each class.

Excellent comment! *would buy again*</description>
		<content:encoded><![CDATA[<p>That sounds like a better solution than the one that I implemented or the one proposed.  I hadn&#8217;t thought about a passive vs active gravitational effect before; it is an interesting idea to split the idea of mass into mass effecting others and mass effecting me.  It makes me curious if the passive could be defined as a percentage of active and have that be set on each class.</p>
<p>Excellent comment! *would buy again*</p>
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		<title>Comment on The Problems with Space and Gravity by Murray</title>
		<link>http://celest.funfinds.us/blog/?p=7&#038;cpage=1#comment-15</link>
		<dc:creator>Murray</dc:creator>
		<pubDate>Thu, 08 May 2008 21:27:06 +0000</pubDate>
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		<description>Did you consider having a separate active gravitational mass and passive gravitational mass?  One of the weird things about mass is that the same term appears in three fundamentally unrelated (by Newtonian mechanics anyway) contexts: inertial mass (F=ma), active gravitational mass (exerts a force on other masses), and passive gravitational mass (feels the force from other masses).  If the passive gravitational mass of the planets were significantly smaller than their active gravitational mass, they would feel significantly less force from the other planets than the spaceship would.  The formulation would be F (this planet) = G * (passive gravitational mass of this planet) * (active gravitational mass of the other planet) / R^2.  This would be the equivalent of having a smaller G between planets without having to change G.</description>
		<content:encoded><![CDATA[<p>Did you consider having a separate active gravitational mass and passive gravitational mass?  One of the weird things about mass is that the same term appears in three fundamentally unrelated (by Newtonian mechanics anyway) contexts: inertial mass (F=ma), active gravitational mass (exerts a force on other masses), and passive gravitational mass (feels the force from other masses).  If the passive gravitational mass of the planets were significantly smaller than their active gravitational mass, they would feel significantly less force from the other planets than the spaceship would.  The formulation would be F (this planet) = G * (passive gravitational mass of this planet) * (active gravitational mass of the other planet) / R^2.  This would be the equivalent of having a smaller G between planets without having to change G.</p>
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		<title>Comment on Celest, Our First Flash Game by First flash game is out! at mokeys.org</title>
		<link>http://celest.funfinds.us/blog/?p=3&#038;cpage=1#comment-3</link>
		<dc:creator>First flash game is out! at mokeys.org</dc:creator>
		<pubDate>Thu, 13 Mar 2008 15:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://celest.funfinds.us/blog/?p=3#comment-3</guid>
		<description>[...] Celest, our first flash game [...]</description>
		<content:encoded><![CDATA[<p>[...] Celest, our first flash game [...]</p>
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		<title>Comment on Celest, Our First Flash Game by Ryan&#8217;s Tech Blog &#187; First flash game is out!</title>
		<link>http://celest.funfinds.us/blog/?p=3&#038;cpage=1#comment-2</link>
		<dc:creator>Ryan&#8217;s Tech Blog &#187; First flash game is out!</dc:creator>
		<pubDate>Thu, 13 Mar 2008 15:12:49 +0000</pubDate>
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		<description>[...] Celest, our first flash game [...]</description>
		<content:encoded><![CDATA[<p>[...] Celest, our first flash game [...]</p>
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